

They populate manga with chunky bodies, oversized heads, and huge expressive eyes. They're schoolgirls and schoolboys, magical girls and mad scientists, fairies and fighter princesses, cyborgs and sci-fi secret agents, bikers and bad samurais, robots and rebel leaders. They've even got chubby pets and zany monster sidekicks! They're chibis!
Excruciatingly cute, highly stylized, and beloved in all manga genres (fantasy, magical girls, shounen, anthro, sci-fi-, and more), without them, manga would barely exist. And now you can learn, step by step, how to draw virtually every chibi out there, how to "chibify" ordinary manga characters—and how to invent your very own designs! Covering facial expressions, those iconic manga eyes, costumes, character interaction, and story settings, Manga for the Beginner Chibis has it all.

Pina and Susanna. Susanna and Pina. For as long as they’ve lived at the Istituto di Gesù Bambino — a home for babies abandoned after the War — they have been best friends. As children, they played rag dolls under the watchful eyes of the nuns and hide-and-seek among the lemon trees on the rooftop terrazzo overlooking Naples. But now strangers are coming to the chiesa, couples hoping to adopt children. Susanna thinks Pina — pale, pretty Pina with her gleaming yellow braid — will be adopted at once. Susanna, on the other hand, is a mulatta. Her father was an American soldier, a nero. No Italian has hair or skin like hers. But when a surprise visitor comes to the istituto just to see Susanna, will the friends be separated after all? Or will a miracle make both of their dreams come true?

From the Hardcover edition.

Lawn Boy says: The summer I was twelve, mowing lawns with Grandpa’s old riding mower turned into big business. With advice from Arnold the stockbroker, I learned all about making money.
Six weeks and hundred of thousands of dollars later, life got more complicated. You see, the prizefighter I sponsor, Joey Pow, won a big fight. And a TV interview made me famous. As Arnold says, “Capitalism plus publicity equals monster commerce.” Even my best friends wanted a piece of the action. Meanwhile, some scary guys showed up at Joey’s gym. . . .

Keith Gray is an award-winning author from the United Kingdom, making his U.S. debut with this action-packed and darkly humorous novel about friendship and loss.


The Penderwick sisters are home on Gardam Street and ready for an adventure! But the adventure they get isn’t quite what they had in mind. Mr. Penderwick’s sister has decided it’s time for him to start dating—and the girls know that can only mean one thing: disaster. Enter the Save-Daddy Plan—a plot so brilliant, so bold, so funny, that only the Penderwick girls could have come up with it. It’s high jinks, big laughs, and loads of family warmth as the Penderwicks triumphantly return.

Lina and Doon escaped the dying city of Ember and led their people to the town of Sparks. But they soon discover that winter is harsh aboveground. When Doon finds a book with torn pages that hints at a mysterious device from the Builders, it doesn’t take much for him to convince Lina to join him for one last adventure in the city of Ember. But what—and who—will they find when they return?
Praise for the City of Ember books:
Nominated to 28 State Award Lists!
An American Library Association Notable Children’s Book
A New York Public Library 100 Titles for Reading and Sharing Selection
A Kirkus Reviews Editors’ Choice
A Child Magazine Best Children’s Book
A Mark Twain Award Winner
A William Allen White Children’s Book Award Winner
“A realistic post-apocalyptic world. DuPrau’s book leaves Doon and Lina on the verge of undiscovered country and readers wanting more.” —USA Today
“An electric debut.” —Publishers Weekly, Starred
“While Ember is colorless and dark, the book itself is rich with description.” —VOYA, Starred
“A harrowing journey into the unknown, and cryptic messages for readers to decipher.” —Kirkus Reviews, Starred






Wade Jackson has always felt split, his love for playing and writing music competing with his ambition to do well in school. But when his mother dies, this need for order competes with his desire to leave it all behind. What follows is a split in his consciousness that takes him to two very different worlds.
Told in alternating chapters that together form one cohesive story, Split follows both Wades as they pursue what they think is the correct path. One Wade continues working hard in school, pulling all-nighters to write a computer code he believes will save the world. The other Wade pursues the dream of being a dive-bar singer, pulling all-nighters to party, gamble, and live on the edge. But when these two worlds begin to collide, each Wade will need to find a balance between control and abandon, order and chaos, life missed and life lost, in order to save himself.

Originally published in Japan, Karakuri is an introduction to the simple mechanisms, such as gears, cranks, cams, and levers, used to bring to life these amazing moving paper models or automata. Included are pull-out pages for you to use to construct your own moving models of the different types of gears. These models serve as the basis for designing your own karakuri or may just be admired on their own.
Detailed explanations, accompanied by diagrams, explain the physics behind how karakuri move and operate, so you really learn about the properties of the different types of gears and cams. And to inspire you, also included are four fun, full-color karakuri models designed by the author, a well-known paper engineer. Printed on pull-out pages and easily assembled, the projects include a whimsical tea-serving robot, an amusing penguin perched on an iceberg and trying to fly, a delightful peek-a-boo-playing teddy bear, and a mesmerizing train that goes around on a track and through a tunnel!
With complete directions, fourteen full-size models, and the science behind the craft revealed, this book is a unique introduction to an ancient art.