
A team of six has been chosen . . .
. . . to infiltrate the enemy's headquarters in the heart of the Australian Outback. The six teens have been modified to look like aliens. They have spent years mastering alien culture so that they can talk, act—even think—like their enemies. But from the start, the recon mission goes terribly wrong. It's only when they are close to discovering the shocking truth of the aliens' plans that the team is forced to ask:
Who among them is a traitor?
Brian Falkner, author of The Project, Brain Jack, and The Tomorrow Code, delivers a page-turning military thriller with his signature heart-pounding action and unique sci-fi twists.
Hand this to teens who love playing Call of Duty and Halo!
"Falkner supplies a tight story that features a strong plot and believable characters. . . . [He] effectively employs the tropes of both survival and war stories to great effect. While an entirely satisfying read on its own, readers can only hope there is a second installment in the works."—Kirkus Reviews

SHANGHAI, SEPTEMBER 19.
As the equinox approaches, Sheng, Elettra, Harvey, and Mistral know they must come together one last time. Armed with only a map and a top that seem to be broken, a collection of old coins, and a tile with four knives painted on it, the four kids meet in Shanghai to try to make sense of clues that their predecessors couldn't decipher. Meanwhile Sheng is haunted by a dream and by visions of a young boy who seems to understand their quest. The visions send the kids all over Shanghai, through abandoned water ducts and ancient tea houses, in search of the Pearl of the Sea Dragon, an ancient stone that they're sure is the last piece of the puzzle. But a germophobic supercriminal who never leaves his sterile Shanghai skyscraper will do anything to learn their secrets. . . .
Fans of Blue Balliet, Trenton Lee Stewart, and Michael Scott will be drawn to this Da Vinci Code-like adventure for kids.

Daniel Corrigan is as regular as can be, especially when compared to the Supers: kids in his new hometown with actual powers like flight and super-strength. But Daniel’s not powerless. Only he was able to stop the Shroud, a supervillain bent on stealing his newfound friends’ powers. And thanks to him, his friends got to keep those powers.
Now Daniel himself is starting to display powers, while at the same time his friends are losing theirs. His friend Eric thinks Daniel is just becoming a Super himself, a late-blooming one. But Daniel worries there may be something more sinister at work, since his power-stealing ability is uncomfortably like the Shroud’s. Of course, the Shroud is gone now . . . isn't he? Or could Daniel himself be his new vessel?

It's soccer season! But the Waterfleas (Hey, it could be worse—Okay, maybe it couldn't.) are getting pummelled game after game. Squish knows winning isn't everything, but it's something right? Can Squish turn the losing streak around when he becomes team captain? Will Pod figure out how to harness the power of lightning? And how can amoebas play soccer when they don't have any feet? Find out in the electrifyingly funny page-turner Squish #4: Captain Disaster—saving the world, one cell at a time!
Yowza! You can draw comics, too! Look in the back to find out how to draw one of the Squish characters! Also includes instructions for a sensational science experiment you can do at home! Shazam!
Here's what people are saying about everyone's favorite amoeba!
New York Times:
"An energetic, good-hearted escapade, one that young readers will enjoy."
Starred Review, Kirkus Reviews:
* "Hilarious. If ever a new series deserved to go viral, this one does."
The Bulletin:
"A perfect mix of writing that is simple enough for early readers but still remarkably snarky, clever, and entertaining. Kids will soak up the humor, tidbits of science instruction, and adventure."


This amazing collection contains entries on everything from the bizarre to the horrific, and from the spooky to the just plain confounding. The book gives essential background information on the events and the people involved, discusses the impact of particular myths and beliefs, and provides updates on the latest investigations being undertaken in an attempt to find answers to these baffling phenomena. From Loch Ness to Bigfoot, spontaneous combustion to Roswell, each entry is supported with sidebars related to pop culture, and comes with a wealth of photographs.

On the night of October 6, 1998, a gay twenty-one-year-old college student named Matthew Shepard was lured from a Wyoming bar by two young men, savagely beaten, tied to a remote fence, and left to die. Gay Awareness Week was beginning at the University of Wyoming, and the keynote speaker was Lesléa Newman, discussing her book Heather Has Two Mommies. Shaken, the author addressed the large audience that gathered, but she remained haunted by Matthew’s murder. October Mourning, a novel in verse, is her deeply felt response to the events of that tragic day. Using her poetic imagination, the author creates fictitious monologues from various points of view, including the fence Matthew was tied to, the stars that watched over him, the deer that kept him company, and Matthew himself. More than a decade later, this stunning cycle of sixty-eight poems serves as an illumination for readers too young to remember, and as a powerful, enduring tribute to Matthew Shepard’s life.
Back matter includes an epilogue, an afterword, explanations of poetic forms, and resources.

After surviving her (shall we say) intense adventure in Iceland, Katla is psyched to be back for a blissfully uneventful senior year of homecoming and fashion explorations. But her hopes of dodging unfinished business are dashed by the arrival of two Icelandic exchange students: Marik, an oddly alluring merman-in-disguise, and Jinky, a tough gypsy girl. It seems Katla not only enraged the Snow Queen by rescuing her boyfriend, Jack, she also was tricked into promising her frail baby sister to the water queen — and Marik has come to collect. What’s worse, Katla doesn’t dare confide in anyone lest she endanger them, so even her soul mate, Jack, is growing suspicious. And now Katla’s stork dreams, her guide for matching babies with mothers, have become strange and menacing as well. Hold on for a thrilling finale as the heroine of Stork and Frost calls on her wits (and her wit) to protect those she loves and face a final mythic disaster.

Seventeen-year-old Nero is stuck in the wilderness with a bunch of other juvenile delinquents on an "Inward Trek." As if that weren’t bad enough, his counselors have turned into flesh-eating maniacs overnight and are now chowing down on his fellow miscreants. As in any classic monster flick worth its salted popcorn, plentiful carnage sends survivors rabbiting into the woods while the mindless horde of "infects" shambles, moans, and drools behind. Of course, these kids have seen zombie movies. They generate "Zombie Rules" almost as quickly as cheeky remarks, but attitude alone can’t keep the biters back. Serving up a cast of irreverent, slightly twisted characters, an unexpected villain, and an ending you won’t see coming, here is a savvy tale that that’s a delight to read — whether you’re a rabid zombie fan or freshly bitten — and an incisive commentary on the evil that lurks within each of us.

Captain Blue Jay, notorious and feared pirate of the skies, has a fondness for collecting treasure, especially eggs. Unfortunately, sometimes his treasure hatches, and this time the hatchling is the strangest one the Grosbeak has ever seen. No sailor is certain whether the chick is a young god or just an oversized bird who needs too much food, but one thing is clear: the winds over Thrushland are shifting, and dramatic changes are in store for all. Whether outwitting a gang of thieving crows, outrunning murderous fishers and weasels, or rallying Briarloch’s beleaguered sparrows, this motley crew must do all they can to stay together and stay alive. And that’s just the tip of the bird’s feather! Offering a bounty of illustrations and a host of memorable characters — from an endearing star-nosed mole to an unlikely little warrior with a vendetta — here is a treasure for anyone who has ever wanted to take to the skies and see where fortune blows.

In 1776, young Sophia Calderwood witnesses the execution of Nathan Hale in New York City, which is newly occupied by the British army. Sophia is horrified by the event and resolves to do all she can to help the American cause. Recruited as a spy, she becomes a maid in the home of General Clinton, the supreme commander of the British forces in America. Through her work she becomes aware that someone in the American army might be switching sides, and she uncovers a plot that will grievously damage the Americans if it succeeds. But the identity of the would-be traitor is so shocking that no one believes her, and so Sophia decides to stop the treacherous plot herself, at great personal peril: She’s young, she’s a girl, and she’s running out of time. And if she fails, she’s facing an execution of her own.
Master storyteller Avi shows exactly how personal politics can be in this riveting novel that is rich in historical detail and rife with action.

Brian Falkner delivers in this sci-fi thriller with a Da Vinci Code twist!
It begins with a book.
The most boring book in the world. A book so boring no one could ever read it—the perfect place to hide a dangerous secret.
When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick-rising flood, they discover the only surviving copy of the world's most boring book: Leonardo's River, lost for over a hundred years. Mysteriously connected to Leonardo da Vinci, the book is worth millions, so Luke and Tommy return that night to steal it. Unfortunately, they're not the only ones with that plan. . . .
Brian Falkner, author of The Assault, Brain Jack, and The Tomorrow Code, weaves another page-turning thriller full of heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history.
Hand this to a reluctant boy reader or any reader who loves action and mystery.
"Falkner delivers a thriller that melds humor, danger and history. . . . The result is an entertaining mystery with plenty of enjoyable twists and turns." —Publishers Weekly
"[The Project] reads like an action movie, with plenty of chases, explosions, and by-a-hair escapes." —School Library Journal



In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell into the hands of Bilbo Baggins, as told in The Hobbit. In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.
“A unique, wholly realized other world, evoked from deep in the well of Time, massively detailed, absorbingly entertaining, profound in meaning.” – New York Times

What creatures lurk in the darkest shadows of Mochimochi Land? Only the most adorable assortment of knitted monsters, such as tiny vampire brats, a teenage werewolf, and a miniature gang of killer bees. They may be more cute than scary, but try not to bruise their egos. These toys think they’re terrifying!
You’ll find 20 patterns for big beasties, tiny critters, and even goblins that will gobble up your iPad, all rendered in Anna Hrachovec’s quirky signature style. Or create your own mix ʼn’ match monster with more than 20 customizable body parts and features that you can assemble any way you want. After all, nothing is scarier than a clever knitter armed with yarn, needles, and a wild imagination.
Whether you’re already a devoted fan of mochimochi, love scary stuff, or just need a good laugh, Super-Scary Mochimochi offers everything you need to knit your own world of creatures that will go bump in the night in the cutest way possible.