
In the Community, there is no more pain or war. Implanted computer chips have wiped humanity clean of destructive emotions, and thoughts are replaced by a feed from the Link network.
When Zoe starts to malfunction (or "glitch"), she suddenly begins having her own thoughts, feelings, and identity. Any anomalies must be immediately reported and repaired, but Zoe has a secret so dark it will mean certain deactivation if she is caught: her glitches have given her uncontrollable telekinetic powers.
As Zoe struggles to control her abilities and stay hidden, she meets other glitchers including Max, who can disguise his appearance, and Adrien, who has visions of the future. Together, this growing band of glitchers must find a way to free themselves from the controlling hands of the Community before they're caught and deactivated, or worse.
In Heather Anastasiu's action-packed debut, Glitch begins an exciting new young adult trilogy.



Ever since her brother Sef left for Iraq, Cassie has felt like her life is falling apart. Her parents are fighting over her brother having gone to war. Her smart, beautiful sister is messing up. Her little brother, who has Down syndrome, is pretending he's a Marine. And her best friend no longer has time for her. In her loneliness Cassie turns to a surprising source of comfort: Blue Sky, an Iraqi girl she meets through her blog. The girls begin a correspondence and Cassie learns that when Blue Sky says "I want my life back," she means something profound, as she can no longer venture out in her destroyed city. Cassie takes strength from Blue Sky's courage and is inspired to stop running away from the pain, and to reclaim her life.

Katie, Nate, and Renata had no farther to fall.
"They become like scorpions; they sting you till you die."
But when they hit the bottom of the social ladder, they found each other. Together, they might be able to change things. To stop the torment.
"We were united. We were going to take a stand."
So they made a plan. One person seemed to have everyone's secrets and all the power. If they could stop him...
"We needed first of all to get Chase alone. Away from his friends."
But secrets are complicated, powerful things. They are hard to keep. And even a noble plan can go horribly wrong.
"What a dark and terrible place this school is."




Prince Pachacutec--or "Chuck"--is a man with a past. He died tragically five hundred years ago, but that's all ancient history as far as Staci is concerned. He is everything she could want--kind, charming, and drop-dead gorgeous. But the witches aren't willing to live and let live. Will Staci fight for Chuck? Or do the witches have a point when they say reanimated corpses make bad boyfriends?

Charity is back in the United States after several years in Africa. And she's learning that home can be a strange place when you've been away for a while.
Neither of them knows what's up with Brian. He spends whole afternoons alone on his trampoline.
From the first day of school, Sylvan knows he doesn't want to hang out with weirdos like Charity or Brian. He'd rather just be a normal kid. But when the principal gets ready to fire their favorite teacher, Sylvan, Charity, and Brian have to find a way to work together.

Robyn's new substitute teacher Ms. Denholm is cool, pretty, and possibly the target of a stalker. When Denholm receives a threatening package, Robyn wonders who's responsible. But Robyn has a mystery of her own to worry about. What's with the muddled phone message she receives from her missing ex-boyfriend Nick? Should she try to forget him or is the call a sign he still cares?


After a homeless man dies during a cold winter night, Robyn and her friends work to uncover who the man was before his time on the streets. They have only two clues to guide them: a class ring and an old photograph that the man left behind. Robyn just wants to honor the homeless man s memory. But as the search heats up, she begins to suspect that someone s investigating her too. . . .

As soon as the crew arrives, some of Wyrd World's thuggish locals mistake P.L. for a wizard and that's not a good thing. Josh and Maggie begin a rescue mission, sneaking through fortresses and dungeons. But to challenge the planet's evil rulers, they'll have to unite a group of rebels and outcasts who would just as soon fight each other. . . .

