
Adam Silvera reminds us that there’s no life without death and no love without loss in this devastating yet uplifting story about two people whose lives change over the course of one unforgettable day.
New York Times bestseller * 4 starred reviews * A School Library Journal Best Book of the Year * A Kirkus Best Book of the Year * A Booklist Editors' Choice of 2017 * A Bustle Best YA Novel of 2017 * A Paste Magazine Best YA Book of 2017 * A Book Riot Best Queer Book of 2017 * A Buzzfeed Best YA Book of the Year * A BookPage Best YA Book of the Year
On September 5, a little after midnight, Death-Cast calls Mateo Torrez and Rufus Emeterio to give them some bad news: They’re going to die today.
Mateo and Rufus are total strangers, but, for different reasons, they’re both looking to make a new friend on their End Day. The good news: There’s an app for that. It’s called the Last Friend, and through it, Rufus and Mateo are about to meet up for one last great adventure—to live a lifetime in a single day.
In the tradition of Before I Fall and If I Stay, They Both Die at the End is a tour de force from acclaimed author Adam Silvera, whose debut, More Happy Than Not, the New York Times called “profound.”

In the weeks leading up to Gilbreth, New York’s annual AutumnFest, twelve-year-old woodcraft legacy Minna Treat is struggling with looming deadlines, an uncle trying to hide Very Bad News, and a secret personal quest. When she discovers mysterious bottle messages under one of the village’s 300-year-old bridges, she can’t help but wonder who’s leaving them, what they mean, and, most importantly…could the messages be for her?
Along with best friend Crash and a mystery-loving newcomer full of suspicious theories, Minna is determined to discover whether the bottles are miraculously leading her toward long-lost answers she’s been looking for, or drawing her into a disaster of historic proportions.

“Dazzling.” —Publishers Weekly (starred review)
Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.
This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.
Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.

Ever since sixteen-year-old Natalie Payson moved away from her hometown of Bernier, Maine, she's had nightmares. And not just the usual ones. These are inside her, pulling her, calling her back, drawing her to a door, a house, a place, a time. Full of fear, full of danger. So this summer, Natalie's going back to Bernier to face up to a few things: the reason she left town in the first place; the boy she's trying hard not to trust; and the door in her dreams. But once she goes through the door, into a murky past, she's entangled in someone else's world. And only Natalie can help right the wrongs of both the past and the present. Breakthrough author Gillian French skillfully weaves together themes of small town bullies, unsolved murders, time travel, and the force of the spirit in this gripping paranormal thriller.






From the New York Times bestselling author of Circus Mirandus comes the magic-infused story of a golden gator, two cursed kids, and how they take their destinies into their own hands.
When the red moon rises over the heart of the Okefenokee swamp, legend says that the mysterious golden gator Munch will grant good luck to the poor soul foolish enough to face him.
But in 1817, when TWO fools reach him at the same time, the night’s fate is split. With disastrous consequences for both . . . and their descendants. Half of the descendants have great fates, and the other half have terrible ones.
Now, Tumble Wilson and Blue Montgomery are determined to fix their ancestors’ mistakes and banish the bad luck that’s followed them around for all of their lives. They’re going to face Munch the gator themselves, and they’re going to reclaim their destinies.
But what if the legend of Munch is nothing but a legend, after all?
Full of friendship, family, and the everyday magic and adventure that readers of Savvy and A Snicker of Magic love, Cassie Beasley’s newest middle grade book is another crowd-pleasing heart-warmer—perfect for reading by yourself, or sharing with someone you love.

Haunted by a dream of a mythical gryphon, Sam London uncovers an ancient secret that will change the way he sees the world forever. Recruited by Dr. Vance Vantana, an eccentric zoologist and park ranger sent by the government, Sam is whisked away on an adventure that takes him to the farthest reaches of the globe. Along this journey, Sam learns an incredible truth: mythical creatures are real and living among us in our national parks. A special department in the U.S. government ensures that their existence remains hidden.
But Sam’s dream is an omen that the secret may now be in danger. Someone seeks the power to expose these creatures and overthrow humankind—and that power can only be found in a magical talisman known as the gryphon’s claw.
"A death-defying, globe-spanning adventure, packed with creatures out of folklore and myth....[Guardians of the Gryphon's Claw is] a solid series opener and debut for Gallicano, who stocks his story with engaging characters, human, and otherwise."-Publishers Weekly
“So original and exciting. This is the best fantasy-adventure novel I have read in some time.”—Martin Olson, New York Times bestselling author of The Adventure Time Encyclopaedia

The award-winning DC Icons story of the world's greatest super hero: WONDER WOMAN by the # 1 New York Times bestselling author LEIGH BARDUGO.
"You’ll enjoy this book whether you’re a fan of Wonder Woman comics, the Wonder Woman movie, Leigh Bardugo, or just YA lit in general." —Hypable
She will become one of the world's greatest heroes: WONDER WOMAN. But first she is Diana, Princess of the Amazons. And her fight is just beginning. . . .
Diana longs to prove herself to her legendary warrior sisters. But when the opportunity finally comes, she throws away her chance at glory and breaks Amazon law—risking exile—to save a mere mortal. Even worse, Alia Keralis is no ordinary girl and with this single brave act, Diana may have doomed the world.
Alia just wanted to escape her overprotective brother with a semester at sea. She doesn't know she is being hunted. When a bomb detonates aboard her ship, Alia is rescued by a mysterious girl of extraordinary strength and forced to confront a horrible truth: Alia is a Warbringer—a direct descendant of the infamous Helen of Troy, fated to bring about an age of bloodshed and misery.
Together, Diana and Alia will face an army of enemies—mortal and divine—determined to either destroy or possess the Warbringer. If they have any hope of saving both their worlds, they will have to stand side by side against the tide of war.
"Feminism is the invisible jet powering this literary revamp of the Amazon princess." —The New York Times Book Review
"Warning: This novel about the young super hero crossing paths with a seemingly ordinary—but seriously powerful—girl may result in multiple fist pumps." —Seventeen
Don't miss the rest of the DC Icons series! Read them in any order you choose:
• Batman: Nightwalker by Marie Lu
• Catwoman: Soulstealer by Sarah J. Maas
• Superman: Dawnbreaker by Matt de la Peña

“Vaught makes Max the brash, bold star of the book, exchanging stereotypes and sympathy cards for a well-drawn character whose disability is part of who she is but not her complete identity; hopefully Max will roll ahead as the advance guard of a literary cadre.” —BCCB
Parents’ Choice Recommended
It’s going to take more than a knack for electronics and a supercharged wheelchair for twelve-year-old Max to investigate a haunted mansion in Edgar Award–winning author Susan Vaught’s latest middle grade mystery.
Max has always been a whiz with electronics (just take a look at her turbo-charged wheelchair). But when a hacker starts a slanderous Facebook page for her grandpa, Max isn’t sure she has the skills to take him down. The messages grow increasingly sinister, and Max fears that this is more than just a bad joke. Here’s the thing: Max has grown up in the shadow of Thornwood Manor, an abandoned mansion that is rumored to be haunted by its original owner, Hargrove Thornwood. It is said that his ghost may be biding his time until he can exact revenge on the town of Blue Creek. Why? Well, it’s complicated. To call him a jerk would be an understatement. When the hacking escalates, suddenly it looks to Max like this could really be Thornwood’s Revenge. If it is, these messages are just the beginning—and the town could be in danger.

Ada Lace is building a new robot! She’s determined to beat Milton in the upcoming robotics competition. But she’s distracted—Ada finds her dad’s art class impossible, while Nina is the star of the class, basking in the glory of being Mr. Lace’s star pupil.
When Mr. Lace suggests that Nina put on an art show, Ada becomes jealous and loses her temper. Now Ada isn’t speaking to her dad, she’s falling behind in art class, and she still doesn’t know how to fix her robot. As the competition looms closer, Ada starts to wonder if there might be a way to use both science and art to solve her problems.
Will Ada make up with her father in time to test her hypothesis? Or will her hurt feelings leave her seeing red and without a medal at the end of the day?

